![]() ![]() (useful sometimes to read the previous last log entry at the bottom of the screen since the scrolling of the combat log is not perfect) ![]() "y" logs the string of the current loaded scenes. "d" enables/disables debug hover windows updating live combat related parameters (crit chance / evasion/ time multiplier, recovery delay / shield HP. "v" shows/hides the AP refresh feedback from the combat log (its a ton of lines / spam) The best way to see the AP broken down by each perk/buff/ability / etc. "\" enables/disables extra feedback to the combat log ( the AP update function runs iteratively every time a new effect/buff is applied / expires on a char ). (abilities code scripts the game parses and executes, ALL dice rolls, damage breakdown, DOTs, HOTs, the works !) "/" hotkey shows/hides combat log window, available both in and out of combat. ![]() This allows to make use of all characters / found gear and the joy of finding various combos out of the 20! possible party combinations. Once whole party is at lvl cap, all 3 positions are randomized after every combat. While not at XP cap (lvl 30) the two lowest XP chars get in 1 RNG of the remaining ones. auto shuffles the party after every combat (once number of unlocked chars >3). Figured to spare us the headaches and also for consistency sake display the TRUE values for AP and SP in the UI). Disabled the *4 and *2 multipliers the base game CONFUSINGLY uses for AP and SP for display purpose (it shows them in UI multiplied by 4 or by 2 but the ability formulas use the true values. savegame compatible (DOES NOT ALTER save files) ![]()
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January 2023
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